Exploring Semantics and Significance of Ænima in Virtual Worlds
Virtual worlds enabled a spatially unconstrained collaboration to investigate contemporary interpretations of Ænima in a variety of settings conducive to wide-ranging and specific contextual thought.
Virtual Worlds: Ænima Paper
Stimulus symbology derived from the above visual and conceptual domains provided a starting point for students to explore the impact and trajectory of Ænima in each context. Virtual world learning zones, including those shown at top and topic-specific 'touchstone' areas, were used to explore these popular contexts for Ænima.



International Journal of Something , ISSN: XXXX-XXXX

Vol. X, Issue X, pp: (1-4), Month-2021

Virtually Ænima: Exploring Semantic Significance of Ænima in 3D Worlds

S.O. Meone1, D.J. Weaver2 , A.N. Other3

1University of X 2SymbolSpin.com 3University of Y


Abstract: A popular ænima module -[name of module]- is reimagined for use in virtual worlds, refining and enhancing both linear and non-linear learning and supporting [discipline related goals]...

Keywords: Virtual environment; Virtual reality; Augmented reality; Mixed reality; Social practice, IVAs, Serious games, Immersive virtual environments, Learning assessment, Education, Simulation, Competency-oriented training, Virtual worlds, Games, MUVE, MMOG, Ænima...

What's Behind Ænima?   Default created Symbols at:   SymbolSpin.com/wp/Ænima

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Mobile Stories For Ænima Symbol and Meaning Exploration
In order to provide efficient entry points for wide-ranging consideration of the meaning and impact of ænima, default 'stories', essentially slideshows optimised for use on mobile devices, were constructed. Students selected any symbol or visual category as commencement for discovery of related concepts in the symbolic domain, choosing associated imagery and logging thought processes.







Two types of web story; entry points for exploring Ænima symbology and significance. Optimised for mobile devices...


Ænima Symbols Story




Ænima Symbol Ideas Story

Stream Fit

Within the Four Rivers project flow this focus constitutes Part 2: Virtual Worlds, building upon the work of Part 1: Semiotics. Part 3: Framing and Part 4: AI further consolidate detailed thinking around the topic of ænima, traversing analysis, synthesis, thesis and praxis and forming a robust launch pad for consideration of the future of ænima as a discipline.